TORSION WAVES
by Raphiem
A far reaching statement;
'All forms and shapes and patterns in the material universe are made up of torsion waves'
Are crop circles made by energy transfer via torsion waves pressing down on the crops?
Do DNA / Cells communicate via torsion waves?
Is communication medium for telepathy via torsion waves?
Torsion waves travel faster than the speed of light and are almost instantaneous?
What are torsion waves ?
For me torsion waves are energy waves composed of nested phi-spirals of light (electro-magnetic radiation) but yet travel far in excess of the speed of light ... we could say they don't travel at all .... i.e. there is no distance traversed ... sort of like a string on a guitar ... there is no distance travelled linearly ... but the string vibrates (waves) in amplitude ...
Many many years ago i saw in a dream how any object in matter can be made up of and from torsion waves ... even crop circles ... this includes pyramids ... cones ... squares ... tetrahedrons etc ... this was for me similiar to electronics where we studied through fourier analysis how any wave shape or form can be made up from a combination of sine-waves ...
I'm no academic and all the maths i learnt i taught myself and whatever i absorbed from electronics engineering and computer programming has been greatly assisted by friends from old Eastern Block Europe ...
By accident (synchronicity?) i discovered one day whilst toying around with computer generating torsion waves (well the best i could come up with) and overlaying them on crop-circles ... was that if i sliced up a nested torsion wave i could produce other shapes/patterns ...
I'll explain it as simple as possible;
If i plot a torsion wave for all points to infinity (well as best a computer can cope with infinity) we have the following graphics in 2D and 3D.
You can download three PDF files to see more graphics generated in 2D and 3D based on Torsion and Donut Phi Spirals. Each file is approximately 3MB in size and can be downloaded from here
http://missionignition.net/sacred_geometry/
Torsion2D.pdf
http://missionignition.net/sacred_geometry/
Torsion3D.pdf
http://missionignition.net/sacred_geometry/
Donut2D.pdf
Please note in the graphics below and attached PDF files; RED represents faraway distance and the BLUE represents nearer distance ...
It is very possible that formula i have used is incorrect and that what you see below is nothing like what torsion waves actually / really are. In any case it was a fun excercise in maths exploration and computer programming, if nothing more just mental mastubation.
2D Torsion Wave plotted to all points to infinity
3D Torsion Wave plotted to all points to infinity
Now if i slice up the 2D infinite wave by plotting only every 5th point rather than every single point we have the following pattern
Now if i slice up the 2D infinite torsion wave by plotting only every 8th point rather than every single point we have the following pattern
Now if i slice up the 2D infinite torsion wave by plotting only every 13th point rather than every single point we have the following pattern
Now if i slice up the 2D infinite wave by plotting only every 22nd point rather than every single point we have the following pattern
Using Phi Spirals to produce Donut/Toroidal shapes we have the following pattern when all points to infinity are plotted; am not sure why i get these zig-zag ripples across the middle ... but twisting this donut thing around in 3D it appears to be the core centre (hollow) which produces this zig-zag in a flat 2D shape (see formula used below at the end of this article) ...
When we silce this donut up by plotting only every 10th point we get the following;
Every 25th point we get the following SQUARE / PYRAMID
Every 33rd point we get the following pattern;
FORMULA
The basis of the torsion wave spiral graphics revolve around the below simple formula;
X = theta * Cosine (theta)
Y = theta * Sine (theta)
where distance = theta
We then cycle theta (distance) from zero to any number (as far as a computer can calculate)
The torsion wave in 2D and 3D are built then upon the below formula;
PHI^(2*THETA/PI)
The distance function is:
Where PI = 3.1415... (PI value)
Where
To then provide a 3D effect we nees to add a Z axis
To provide the Donut graphics we use the below formula;
let m2 = Theta / 100
And m1 = remainder if we divide Theta with 100 ( i.e. Theta modulo 100)
- Raphiem